

This is what I love about indie games because I love how the developers use the color palette. The colors used were well used and really good looking. About this game, I really loved the art direction and the graphics. They just made two games but they proved that they can develop their talent and their creativity. Took me an additional 2 hours to get the other 8 achievements, one of which, the final one, was glitched yay!.Ģ0h PlayedThe Pathless is an outstanding indie game and by far, the best game from the studio Giant Squid. 9/10 Edit: 100% the game and the achievements I thought were impossible were relatively within grasp (after learning the dialogue bubbles usually sit in one spot/venue on every plateau with some exceptions, I was missing one in the first plateau). the only flaw I can think of in an otherwise perfect game littered with subtext. the only notable cons I can agree on is the slight annoyances in the puzzles, the lightstones were fine and collecting them was made easy enough for anyone to do but the bizarre placement ways of unlocking those strangely placed talismans was not my favourite. one thing that blew me away each time was the boss fights, these huge epic cinematic set pieces. would recommend to any fan of any genre, but this is the puzzle adventure fantasy game made for game lovers. that maybe was a tad too long but powerful all the same with its set piece finale. an astoundingly brilliant game that excels in art direction and music composition. I could (and did) play this all dayġ2h 48m Playeda true marvel. And I absolutely didn’t want to leave this world after the credits rolled. And I found myself greatly attached to my flying companion. To feel that sense of awe and scale and be one with it, is one of the premier joys I’ve experienced in gaming. But then the movement system makes u feel one with those environments and the continuous progression of the flying mechanic allows you to climb those structures and topple them with ease. The environments and structures are colossal and u feel truly small in their presence. I was in awe of the sense of scale on display nearly every second I was playing. Now, if I hate puzzles, and this game is made up entirely of puzzles and a few boss battles, how is this an all timer for me? It’s that sense of discovery I mentioned. And the little puzzles that make up a lot of the experience, while all similar, never felt repetitive (in fact I found them very enjoyable. But I don’t think that ever tainted my sense of discovery and awe. Why take away the distinct colors of each region?).

Like the red tint that covers the world once you beat it.

And I could see that bothering some (and I have some nitpicks. It does have a somewhat repetitive overarching structure. 16h PlayedProbably one of my favorite games of all time.
